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Showing posts from October, 2018

Hollow Tipped Arrows

It breaks off inside the victim causing more damage, but are harder to penetrate armor with. -1 to hit, +1d4 damage.

Wand of Wonder

Requires  Attunement  by a Spellcaster. This wand has 7  Charges . While holding it, you can use an action to expend 1 of its  Charges  and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens. If the effect causes you to  Cast a Spell  from the wand, the spell's save DC is 15. If the spell normally has a range expressed in feet, its range becomes 120 feet if it isn't already. If an effect covers an area, you must center the spell on and include the target. If an effect has multiple possible subjects, the DM randomly determines which ones are affected. The wand regains 1d6 + 1 expended  Charges  daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into dust and is destroyed.

Amethyst Ring of Resistance

(requires attunement) You have resistance to  Poison  damage while wearing this ring.  Smiley stole this from the merchant in the Pearl Handled Pipe in Yartar.

Small Bowl of Commanding Water Elementals

While this small bowl is filled with water, you can use an action to speak the bowl's command word and summon a water elemental, as if you had cast the conjure elemental spell. The elemental is friendly to the summoner for the duration . Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions. If the summoner is knocked unconscious the elemental becomes hostile. Command word is: geyser  Single use