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Showing posts from August, 2018

Claws of the Umber Hulk

Requires Attunement. These heavy gauntlets of brown iron are forged in the shape of an  Umber Hulk’s  claws, and they fir the wearer’s hands and forearms all the way up to the elbow. While wearing both claws, you gain a burrowing speed of 20 ft, and you can tunnel through solid rock at a rate of 1 ft per round. You can use a claw as a melee weapon while wearing it. You have proficiency with it, and it deals 1d8 slashing damage on a hit (your  STR  modifier applies to the Atk and Dmg rolls, as normal). While wearing the claws, you can’t manipulate objects or cast spells with somatic components.

Dust of Disappearing

Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become  Invisible  for 2d4 minutes. The  Duration  is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the  Invisibility  ends for that creature.