Posts

Showing posts from June, 2018

Sorin's Mushrooms

1 one aqua toadstool with longevity effect, (When you eat this, your physical age is reduced by 1d6 + 6 years, to a minimum of 13 years. Each time you subsequently drink/eat a  potion of longevity , there is 10 percent cumulative chance that you instead age by 1d6 + 6 years. ) 2 amber toadstools with a heroism effect (For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. Also whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled (same as bless spell). 0 lavender mushrooms with a healing effect, 2d4+2  Ingredients for 1 poison of Midnight Tears and 1 Truth Serum.

Elven Mail

You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor. Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

Bottled Breath

This bottle contains a breath of elemental air. When you inhale it, you either exhale it or hold it. If you exhale the breath, you gain the effect of the Gust of Wind spell. If you hold the breath, you don’t need to breathe for 1 hour, though you can end this benefit early (for example, to speak). Ending it early doesn’t give you the benefit of exhaling the breath. Gust of Wind spell: A strong wind 60 feet long and 10 feet wide blasts from you. Each creature that starts its turn in the line must pass a Strength save or be pushed 15 feet away from you in the line's direction.   Any creature in the line must spend 2 feet of movement for every 1 foot when moving closer to you.  The gust disperses gas or vapor, and it extinguishes unprotected flames. Protected flame have a 50 percent chance of being extinguished.